Witching Hour

Evolutions

Free3 levels4 games

Midnight is near and the midfield is yours. Pick your spell: Hex Shot for finishing power and Gamechanger, or Hex Pass for vision and Incisive Pass.

Requirements
Overall 80 or lowerPosition: CM or CAMNot STPace 85 or lowerLong Shots 79 or lowerStanding Tackle 78 or lowerAt most 7 PlayStylesAt most 0 PlayStyles+
Upgrades
Overall +4 (max 81)Agility +4 (max 80)Reactions +5 (max 80)Dribbling +5 (max 81)Stamina +6 (max 84)Short Passing +5 (max 82)Balance +4 (max 80)Ball Control +5 (max 82)Composure +5 (max 80)
Level by level
  1. Level 1 · 1 game
    Overall +4 (max 81)Agility +4 (max 80)Reactions +5 (max 80)Dribbling +5 (max 81)Stamina +6 (max 84)
  2. Level 2 · 1 game
    Short Passing +5 (max 82)Balance +4 (max 80)Ball Control +5 (max 82)Composure +5 (max 80)
  3. Level 3 · Choose one· 2 games
    Option 1
    Game Changer
    Game Changer
    Weak Foot +1 (max 4★)Positioning +6 (max 81)Finishing +6 (max 80)Shot Power +6 (max 82)Long Shots +6 (max 80)
    or
    Option 2
    Incisive Pass
    Incisive Pass
    Skill Moves +1 (max 4★)Vision +6 (max 82)Crossing +6 (max 80)Long Passing +6 (max 82)Curve +6 (max 80)
How to level
  • Levels 1–2: Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
  • Level 3: Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.