Witching Hour
Evolutions
Free3 levels4 games
Midnight is near and the midfield is yours. Pick your spell: Hex Shot for finishing power and Gamechanger, or Hex Pass for vision and Incisive Pass.
Requirements
Overall 80 or lowerPosition: CM or CAMNot STPace 85 or lowerLong Shots 79 or lowerStanding Tackle 78 or lowerAt most 7 PlayStylesAt most 0 PlayStyles+
Upgrades
Overall +4 (max 81)Agility +4 (max 80)Reactions +5 (max 80)Dribbling +5 (max 81)Stamina +6 (max 84)Short Passing +5 (max 82)Balance +4 (max 80)Ball Control +5 (max 82)Composure +5 (max 80)
Level by level
- Level 1 · 1 gameOverall +4 (max 81)Agility +4 (max 80)Reactions +5 (max 80)Dribbling +5 (max 81)Stamina +6 (max 84)
- Level 2 · 1 gameShort Passing +5 (max 82)Balance +4 (max 80)Ball Control +5 (max 82)Composure +5 (max 80)
- Level 3 · Choose one· 2 gamesOption 1Game ChangerWeak Foot +1 (max 4★)Positioning +6 (max 81)Finishing +6 (max 80)Shot Power +6 (max 82)Long Shots +6 (max 80)
orOption 2Incisive PassSkill Moves +1 (max 4★)Vision +6 (max 82)Crossing +6 (max 80)Long Passing +6 (max 82)Curve +6 (max 80)
How to level
- Levels 1–2: Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
- Level 3: Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
